Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay Here's a few of my favorite props that I created for use in the "Marketplace" scene. Although a ways away from the core of Braka, marketplaces like this one are the beating heart of the city. Filled to the brim with street vendors and family owned businesses, and surrounded by lower-income housing, this marketplace shows what the average Braka city resident experiences in their day-to-day.
I was responsible for all aspects of the weapon creation, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.