Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay Here's a few of my favorite props that I created for use in the scene "Helping Hand". Set within an active steel mill, run by the ruthless Combs, a booming black market scene offers a ton of opportunity to the aspiring criminal or mercenary. But you have to be tough as nails to hold your own.
I was responsible for all aspects of the weapon creation, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.