Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay here's a few of my favorite props that I created for use in the scene in Comb's Office. Combs is a man of luxury. To reflect this, we went with a more classic wood-and-leather motif with his furnishings. One of his favorite luxuries is that of collecting old-world trinkets and antiquities.
I was responsible for all aspects of the weapon creation, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.