Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay here's a few of my favorite props that I created for use in the "Lobby" scene, as well as some of the ads I created for use throughout the game. The "Lobby" is the opening scene of the game. High above the ground in one of a sea of skyscrapers, and featuring a gun range , this is where players choose their weapon and customize their character's look.
I was responsible for all aspects of the creation of the featured props, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.