Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay here's a few of my favorite props that I created for use in the "Marketplace" and "Elevate" scenes. Street vendors are a fact of life in Braka city, and for good reason. In our dystopian setting getting food from vendors like these are one of the few ways to eat cheaply and without paying into a megacorp's pocket.
I was responsible for all aspects of the weapon creation, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.