Over the past 3 years I have worked with the Arcadia GameWorks team in creating some really exciting VR titles for both the VR Arcade and Home space. During that time I served as an artist for environments, weapons, props and hard surface assets.
Hailing from our title Critical Mass: Decay Here's one of the many weapons I created - the Huginn 12.7 x 33mmRB magnum. Based on the Desert Eagle and inspired by other real-world weapons, this gun is wielded by the hero Nix. In this weapon you can see clearly the influence that Norse religion has taken in the dystopian future of Critical Mass.
I was responsible for all aspects of the weapon creation, from design to modeling, UVing and texturing. Renders were created in Marmoset Toolbag 4.