One of three final entries for my submission to the Wild West Prop Art (Rendered) Challenge. Concept by the fantastic Tom van der Veeken.
https://www.artstation.com/tvdv
Blockout in Maya, high poly in ZBrush, retop in Maya, bake and textures in Substance Painter, rendered in Toolbag 3.
Follow this process more closely by checking out my submission for the challenge at https://www.artstation.com/contests/wild-west/challenges/40/submissions/31766