One of three final entries for my submission to the Wild West Prop Art (Rendered) Challenge. Concept by the fantastic Mathieu Lamble.
https://www.artstation.com/lmorse
Blockout in 3ds Max, high poly in ZBrush, retop in Maya, bake and textures in Substance Painter, rendered in Toolbag 3.
Follow this process more closely by checking out my submission for the challenge at https://www.artstation.com/contests/wild-west/challenges/40/submissions/31766
Textures were revisited in 2021.